I would say that by the time you reach the modern age, you should have at least 2 HS's and 1 college to accommodate the new higher education roles you'll be introducing in the modern era. This could lead to unrest and the decline of happiness. So in that transition, you probably didn't have enough qualified people to work in the new industries, causing a lot of open jobs but a fairly large education gap. A lot of the modern industry requires college education. Maybe the biggest contributor was lack of educated citizens as you said you only had 1 HS. (I know I did one or two after that tourism mission.) it was a delicate transition from raw resources to more industry. Some buildings have, admittedly, been brought straight from Tropico 4 with a texture update, but most buildings are unique and modelled fantastically.I just recently finished the level you speak of. Dynamic shadows really bring vegetation to life and the water effects reminded me of the great liquid work in Assassin’s Creed 4. The texture work, particularly on the plantations, is gorgeous. Obviously this can all be fixed by tweaking your graphical settings, as on medium I ran consistently at a smooth 60FPS with the occasional dip as mentioned earlier.Ĭranking it up to ultra is really worth it though. It’s not a huge leap in frames, but it’s something to keep in mind. Zooming in even slightly does often improve your FPS if you’re chugging particularly bad. Do note that these were taken when the view was zoomed as far out as possible. Running with a 7970 and an 8320 Black Edition at 1080p, I averaged around 60FPS early game and 45 when my cities began to grow on ultra settings. The dip will only last a couple of seconds, but it’s long enough for it to be noticeable and sometimes frustrating. There are the odd issues with the frame rate dipping to below 30 during times when nothing’s really happening. The only issue so far with it is the long waiting times - it can often take over five minutes to find a game.Ĭoncerning performance, my rig is far from a powerhouse, but going in to Tropico 5 I had every confidence that it was going to be a smooth experience on ultra. It’s a great new way to experience Tropico and often feels like a light RTS game. In it you’ll have the option to either PVP or cooperatively build a city on an island shared by 2-4 players. My favourite new addition is multiplayer mode. ‘Get this much money in your personal bank account’, ‘build an army capable of defending your city before this timer runs out’ and other objectives all feel like things we’ve seen before from previous Tropico games. They’re fun, although often uninspired in their win states. The campaign has you partake in missions surrounding ‘the Order’, a shady group of the world’s elite, reminiscent of the Illuminati. This time around there’s a lot more colour and height to your building choices. That said, the variety of buildings from era to era is a refreshing change from the usual grey, stereotypical USSR-esque apartment blocks seen in previous Tropico games. These changes aren’t really felt until the modern era, however, as the world and cold war eras can easily be confused for the other if you’re not paying attention. Entering the modern era will open up buildings that mainly consist of towering skyscrapers, which instantly gives your city that 21 st century feel. You’ll be happy to hear, though, that that’s not the case.Ĭommendations must be made of the differentiation between buildings in certain ages. No more rise to power options, only one trait and a huge lack of cosmetic customisation options make your initial time with Tropico 5 feel foreboding, like more bad things are to come. Instead of detailed options regarding your rise to power and your personal character traits, you now choose one trait that impacts your city ever so slightly. It’s unnecessarily cut-down and devoid of content, and the sneaking suspicion is to make room for future DLC packs. The whole character creation experience feels lacklustre in comparison to Tropico 4. Customising your character will only give you 5 outfit options, where Tropico 4 supplied dozens on release. I mention this because Tropico 5 reeks of this monetisation tactic. Take in to account the number of DLC packs that came out (there are 11 on Steam), and Tropico 4 was ripe with expensive (in relation to the content you’re receiving) DLC packs. One such DLC was a ‘quick-dry cement’ pack whilst another added a military academy and some military outfits. DLC packs would arrive for £4 each and include a new building, character trait, character outfit and a mission. One thing worth mentioning about Tropico 4 was the slightly overzealousness in releasing DLC. You’re not just building a city, you’re also building a power base with the numerous political factions on your island.
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